Problem Solving & Computational Thinking

The following K-6 Technology Scope and Sequence was adapted from work developed by the educational technology faculty at Shorecrest Preparatory School (www.shorecrest.org). 

 

B – Beginning

D - Developing

S - Secure

 

Problem Solving & Computational Thinking

K

1

2

3

4

5

6

Use technology tools to represent solutions to problems in a variety of ways including text, sounds, pictures, and numbers.

B

B

B

D

D

D

D

Use technology resources and tools to solve age appropriate computing problems or for independent learning.

B

B

B

D

D

D

D

Define an algorithm as a sequence of instructions and use the basic steps of algorithmic thinking to solve problems and design solutions.

 B

B

B

D

D

D

D

Use a block based visual programming interface to build a game, tell a story, or solve a problem.

B

B

B

B

B

D

D

Use 2D design tools to create prototypes, models and simulations to demonstrate solutions and ideas.

B

B

D

D

D

D

D

Use 3D design tools to create prototypes, models and simulations to demonstrate solutions and ideas. 

B

B

B

B

B

B

D