Problem Solving & Computational Thinking
The following K-6 Technology Scope and Sequence was adapted from work developed by the educational technology faculty at Shorecrest Preparatory School (www.shorecrest.org).
B – Beginning |
D - Developing |
S - Secure |
Problem Solving & Computational Thinking |
K |
1 |
2 |
3 |
4 |
5 |
6 |
Use technology tools to represent solutions to problems in a variety of ways including text, sounds, pictures, and numbers. |
B |
B |
B |
D |
D |
D |
D |
Use technology resources and tools to solve age appropriate computing problems or for independent learning. |
B |
B |
B |
D |
D |
D |
D |
Define an algorithm as a sequence of instructions and use the basic steps of algorithmic thinking to solve problems and design solutions. |
B |
B |
B |
D |
D |
D |
D |
Use a block based visual programming interface to build a game, tell a story, or solve a problem. |
B |
B |
B |
B |
B |
D |
D |
Use 2D design tools to create prototypes, models and simulations to demonstrate solutions and ideas. |
B |
B |
D |
D |
D |
D |
D |
Use 3D design tools to create prototypes, models and simulations to demonstrate solutions and ideas. |
B |
B |
B |
B |
B |
B |
D |