• K-1 Tech Activities
      Students in grades K-1 can find websites and information from Tech Class here!
    1st Grade Exit Ticket   Kindergarten Exit Ticket

    1st Grade      Kindergarten 


    Lesson 8 Loops With Laurel
    Code.org - Loops with Scrat

    Passport Login

    Log in with Clever


    Username: s+student ID number@cusd80  (Example: s123456@cusd80)

    Password: (our school password we use to login to our computers)

    In CLEVER: Learning.com (lessons) / Code.org (coding) / Office 365 / ThinkCentral

    DAY 14: HOUR OF CODE! To celebrate and participate in Computer Science in Education Week (December 9 - 13), Auxier students will be exploring coding and programming projects in both Tech Class and Library Class during this rotation. Have fun coding!

    Links: Clever / Learning.com      Code.org        Various other websites

    DAY 13: Continue learning computational thinking skills through Code.org. Introduce multiple actions for one character in one space: the collector. Now, students code a separate command (collect) as they code ways for characters to move around (using repeat blocks from last class).

    DAY 12: Continue with iPads only and move to Code.org to explore specific coding skills. Introduce loops and repeat blocks in coding. Students explore loops in mazes with Ice Age theme. Introduce exit tickets online for students to practice typing names, selecting levels, and submitting forms.

    DAY 11: Continue with iPads and Windows 10 laptop computers. Students review comparing the two devices and continue to login to Learning.com and Code.org. Students finish computational thinking lessons and move to new lessons in Code.org. Introduce new coding program, Kodable. Explore the features of Kodable as students use blocks to direct characters through a maze. Again, work with others to synergize and solve problems.

    DAY 10: Review iPads, introduce Windows 10 laptop computers, HP Elitebooks. Students explore the features of the laptops and compare and contrast them with iPads. Students continue logging into Learning.com and completing lessons on computational thinking. Continue to Code.org lessons. Introduce pair programming and the benefits of solving problems by synergizing and working with others.

    DAY 9: Review iPads, and logging into Learning.com with QR codes. Students continue with keyboarding lessons and begin computational thinking lessons. Students explore patterns and directions. Introduce working in Code.org lessons including drag and drop and connecting block lessons.

    DAY 8: Welcome back, introduce logging into Windows 10 using desktop computers. Students learn their username and password and use their computer skills to unlock the computer, type in their username, type in their password, and log into the computers. Students also learn some basic Windows navigation skills such as "Home Button", "desktop", "taskbar", and others. Students learn to close down their stations by restarting the computers and cleaning up the mouse, headphones, and keyboard.

    DAY 7: Continue to explore lessons in Learning.com. Review QR codes to login. Continue with lessons on finding letter keys on keyboard. Move on to next lessons as students complete the letters. Digital Citizenship: Circle of Control. Introduce making good choices using technology and explore the concept of Circle of Control with ripple wave simulator. Then, begin drawing circle of control using InspirArtion drawing program. Students continue to practice closing down and cleaning up workstations.

    DAY 6: Introduce new learning platform, Learning.com. Introduce QR codes and how to use the camera to log in to Learning.com. Students begin with lessons on finding the letter keys on the keyboard inluding A, B, C, D, and E. Introduce new drawing program, InspirArtion. Students explore ways to create designs using a toolbar and tools. Students practice closing down and cleaning up their workstations.

    DAY 5: Continue to review proper iPad use along with navigating Safari web browser. Students will begin to use web browser vocabulary including: web page, previous page, new page, reload/refresh a page, close page, and load page. Students will begin to dive deeper into drawing programs to explore ways to use technology to be creative. Students will begin to use drawing program vocabulary such as tools, toolbar, undo, erase, edit, draw, fill, re-size and clear page.

    DAY 4: Continue to review proper classroom procedures and iPad use. Continue to practice using Safari web browser and navigating to Auxier Technology Home Page. Review creativity websites including SongMaker and Drag and Drop from Code.org. Introduce AutoDraw and encourage students to explore and be creative. Vocabulary: iPads, tablet, touchscreen, headphones, keyboard, home button, Safari, page, previous page, address bar, new page, view open pages, close page, close app, tap, and swipe.

    DAY 3: Review entering, seating, stations. Introduce iPads (6th Generation). Introduce expectations and features. Introduce Safari web browser and navigate to Auxier Technology Home page. Explore various creativity websites to become familiar with the features of the iPads and Safari. Vocabulary: iPads, tablet, touchscreen, headphones, keyboard, home button, Safari, page, previous page, address bar, new page, view open pages, close page, close app, tap, and swipe.

    DAY 2: Introduce STEAM Lab / Computer Lab B. Review entering the room slowly, carefully, and quietly. Review seating and stations. Introduce laptop computers (HP Streams) and review use of the mouse. Introduce/review basic mouse features and functions Vocabulary includes: mouse, move mouse, pointer, click, pointer icon, drag and drop. Practice using the mouse on Starfall ABC's.

     DAY 1: Introductions, seating, entering and exiting procedures, classroom rules, parts of the computer (monitor, CPU, keyboard, mouse, headphones), other equipment (projector and printer), and how to move around the computer lab safely, slowly, and quietly!