Students in grades 4-6 can find websites and information from Tech Class here!
Username: s+student ID number@cusd80 (Example: email@example.com)
Password: (our school password we use to login to our computers)
In CLEVER: Learning.com (typing) / Code.org (coding) / Office 365 / ThinkCentral / Typing Club)
Username: s+student ID number@cusd80 (Example: firstname.lastname@example.org)
Password: (our school password we use to login to our computers.)
DAY 14: Review SMART Learning Suite. Login to Clever and to Code.org. Introduce discussion on objects, sprites, and behaviors in programming. Students discuss reasons sprites are used in programming and how objects can be given specific behaviors. Introduce Lesson 24: Learning in Sprite Lab. Return to SMART Suite for another "Monster Quiz" about using sprites in programing. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.
DAY 13: Review SMART Learning Suite and students complete activities to submit for discussion. Login to Clever and right to code.org. Introduce discussion on debugging in computer programming. Students explore the meaning behind the word "debug" and apply to real-world problems. Introduce debugging lesson in Code.org and students workd together or along to progress through the debugging lesson, completing various problems. Afterward, students return to SMART Suite to participate in a fast-paced "Monster Quiz" which is a quick game-themed assessment on debugging. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.
DAY 12: Introduce SMART Learning Suite and students complete activities to submit for engaging discussion. Login to Learning.com and complete Computational Thinking lessons or continue with Codester and Code Monkey lessons. Continue discussions about pair programming and submit ideas for a word cloud through SMART Suite. Set teams in Code.org and continue with coding lessons. Submit SMART Suite Response for Exit Ticket. Logout of all systems and close down work stations.
DAY 11: Introduce using Windows 10 laptop computers, HP Elitebooks. Compare and contrast the features and characteristics of the laptops compared to iPads. Return to typing activities for a check-in using Learning.com and Typing Club. Review proper hand position for touch-typing, and review features of typing programs. Move to Code.org and participate in a pair-programming discussion. Students explore benefits of working together and synergizing while programing. Work together on laptops in code.org to create a team and complete puzzles together with a partner. Restarting and closing down laptop computers.
DAY 10: STEAM Lab and iPads. Log in to Learning.com and continue with Computational Thinking lessons. Introduce Code Monkey and Codester Activities activities. Demo Code Monkey and Codesters features and navigation. Students begin learning about syntax of code and how it translates into action in a program.
Links: Clever / Learning.com
DAY 9: LAB A - Windows Desktop Computers: Review logging in and navigating Windows devices including opening browsers and navigating to websites. Complete Fall CUSD Student Survey about school safety, learning, and belonging. Login and navigate Clever, Learning.com, and typing practice. Review check in cards and new student-create Computer Lab agreements. Introduce Computational thinking and introduce logins to Code.org through Clever. Work through Lesson 1 to solve problems and explore functions. Logoff, restart computers, and clean up work stations.
FALL BREAKDAY 8: Final lesson of the quarter. Students will complete a reflection in Office 365 / OneNote. Then, students will complete a final review of cyberbullying including how to respond to different cyberbullying scenarios. Last, students will play a game that practices the things we have learned about cyberbullying this quarter called Kind Kingdom from the Interland website by Google. Students complete their Exit Ticket in OneNote and close down their stations. Have a great Fall Break!
DAY 7: This lesson dives deeper into cyberbullying including exploring examples, and determining how to respond. We start the lesson by playing a game called Evolve from Common Sense Media: Digital Passport series. This game provides cyberbullying scenarios that students need to analyze and answer correctly to win the game. After the game, we have a discussion about the different kinds of cyberbullying and how cyberbullying is so much different from bullying. We use this video as a guide: What is Cyberbullying? Finally, we have created a Class Notebook in Office 365's OneNote that we will be using as a "digital portfolio" and completing assignments in for Tech Class. We complete an activity called Sondra's Story and answer questions about the story in OneNote. Then, students complete their Exit Ticket reflection in OneNote and close down their stations.
DAY 6: Continue to login to explore Learning.com or Typing Club to practice typing. Our goal is to have an average of 90% accuracy and at least 25 WPM (Words Per Minute). Students should challenge themselves not to look at the keyboard, but keep their eyes on the screen and use the "touch-typing" method to learn muscle memory. After a typing warm up, we introduce a cyberbulling discussion by defining bullying and then discussing how cyberbullying is different. Students complete an assignment in Learning.com to show they understand the word empathy and we discuss the emotional effects of cyberbullying. As always, students log out, clean up stations, and self-reflect as they exit the room.DAY 5: Review our main learning platform, Learning.com through login portal, Clever. Students will learn to log into Clever, access Learning.com, and continue "Typing" practice. Students will start a new typing program as an alternative, Typing Club. Class discussion on online safety pretest and reveal lab agreements and classroom mission statement. Finally, students will access Office 365 and our CUSD Student Handbook during a disucssion of the policies and rules regarding technology use at school. Students will log out of all systems, close down and clean up stations, and self-reflect as they exit the room.
DAY 4: Introduction to our main learning platform, Learning.com through login portal, Clever. Students will learn to log into Clever, access Learning.com, and Navigate between "Lessons" and "Typing" practice. Students will take a short pre-test on online safety. Then, students will navigate to the typing platform and begin typing practice. Finally, students will access Office 365 and our CUSD Student Handbook during a disucssion of the policies and rules regarding technology use at school. Students will log out of all systems, close down and clean up stations, and self-reflect as they exit the room.DAY 3: Review entering, seating, stations. Introduce iPads (6th Generation). Introduce expectations and features. Introduce Safari web browser and navigate to Auxier Technology Home page. Review Office 365, Word, and introduce OneDrive. Explore file organization features within OneDrive including: create folder, view and rename documents, delete documents, recycle bin, and move documents. Restart (log off) and close down stations when using iPads.Links: Office 365
DAY 2: Introduce STEAM Lab / Computer Lab B. Review entering the room slowly, carefully, and quietly. Review seating and stations. Introduce laptop computers (HP Streams) and review use of the mouse. Review logging in and introduce working together to develop our lab agreements / expectations. Introduce online survey for our lab expectations and complete the survey. Login to Office 365 and finish Word Document assignment: What did you do this summer? Close down Office 365, close down stations and restart computers.Link: Office 365
DAY 1: Introductions, new seats, entering and exiting procedures, expectations, keeping account information safe, creating appropriate and secure passwords, logging into the student workstations at school.