• 4-6 Tech Activities

    Students in grades 4-6 can find websites and information from Tech Class here!


    School Closure Information:

    UPDATED Login Information: Office 365, Clever, ThinkCentral, ATI, and more.

    Be sure to write your username and password down at home!

    We encourage grades 4-6 students to visit the CUSD Online Password Management portal (https://mypassword.cusd80.com:9251/) to set up the ability to change and reset your password on your own from home, if needed. Click here for specific instructions for how to enroll. More information about CUSD passwords is available at: https://www.cusd80.com/password.


    Google Classroom
    Google Classroom
    Username: s+student ID number@gse.cusd80.com   (Example: s123456@gse.cusd80.com)
    Password: (unique password students set up on their own for Google school accounts)

    Log in with Clever
    CLEVER

    Username: s+student ID number@s.cusd80.com  (Example: s123456@s.cusd80.com)

    Password: (our school password we use to login to our computers)

    In CLEVER: ThinkCentral / McGraw Hill My Math (Classic Only) / Learning.com (typing and technology) / Code.org (coding) / Office 365 / Typing Club


      Office 365

    OFFICE 365

    Username: s+student ID number@s.cusd80.com  (Example: s123456@s.cusd80.com)

    Password: (our school password we use to login to our computers)


    Common Sense Digital Citizenship Lessons

    Common Sense Education - Digital Citizenship

     Free Digital Citizenship Lessons on cyberbullying, media balance, online safety and privacy, and news and media literacy. 


    Tinkercad Autodesk Tinkercad

    Tinkercad


    Tynker Coding for Kids

    Tynker Coding

    Username: s+student ID number (Example: s123456)

    Password: s+student ID number (Example: s123456)

    (username and password are the same!) 


      


    SPRING BREAK


    DAY 22: Students wrap up the quarter with discussions on Typing Practice, 3D Design, Computational Thinking, Problem Solving, and online credible information. Students explore and dive deeper into computational thinking, 3D design, and photo altering as they take charge of their learning. Exit Tickets and reflections through online forms. 

    Links: Clever / Learning.com    SMART Learning Suite     Tinkercad     iPad App: PhotoBooth


    DAY 21: Students enter and begin typing practice right away for a daily typing check. Students continue Smart Learning Suite Lesson on Digital Citizenship and how to determine if online digital information is credible. Students continue to engage and discuss through an interactive discussion on digital images, how they are altered and why. Students continue to explore a variety of examples of digital images and videos that have been altered. 5th Grade continues with 3D printing projects, completes them, and submits them. If time, 5th grade joins credible online information discussion. Exit tickets through online forms.

    Links: Clever / Learning.com    SMART Learning Suite     Tinkercad     iPad App: PhotoBooth


    DAY 20: Students enter and begin typing practice right away for a daily typing check. Students begin Smart Learning Suite Lesson on Digital Citizenship and how to determine if online digital information is credible. Students engage in interactive discussion on digital images, how they are altered and why. Students explore a variety of examples of digital images and videos that have been altered. 5th Grade continues with 3D printing projects. Exit tickets through online forms.

    Links: Clever / Learning.com    SMART Learning Suite     Tinkercad


    DAY 19: Students enter and begin typing practice right away for a daily typing check. Students finish building 3D design projects, editing them, and finalizing them for 3D printing. Students discuss ways 3D prints can malfunction, finding ways to improve their projects. Students begin submitting 3D printing projects for printing. 5th Grade students begin 3D printing projects. All students complete Exit Tickets through online forms. 

    Links: Clever / Learning.com      Tinkercad    Microsoft Teams


    DAY 18: Students enter and begin typing practice right away for a daily typing check. Students continue to build 3D design projects, editing them, and finalizing them for 3D printing. Students compare ways 3D design is different in a variety of applications (video gaming, movie production / CGI / 3D Animation, physical 3D printing). 5th Grade students finalize their coding projects and apply for STEM Night. All students complete Exit Tickets through online forms. 

    Links: Clever / Learning.com      Tinkercad    Microsoft Teams       Scratch


    DAY 17: Students enter and begin typing practice right away for a typing check. After that, we'll begin to brainstorm ways 3D Designs are used in the world and students will choose a real-world use of 3D Design that they would like to explore. Then, students continue to practice 3D Design in Tinkercad, building their projects from. 5th Grade continues to work in Scratch to build their coding projects. All students enter MS Teams to complete exit tickets. 

    Links: Clever / Learning.com      Tinkercad    Microsoft Teams       Scratch


    DAY 16: Happy New Year and Welcome Back! After a new seating arrangement and a review of our procedures and expectations, we'll dive into 3D Design to begin to build creations for our new 3D Printer! Students will learn to access a new online 3D Design program called Tinkercad. Students complete 6 tutorial lessons to learn the features and navigation of Tinkercad. Near the end of class, we'll login to Office 365 and complete our Exit Tickets using a new collaboration program called Microsoft Teams. Students will use MS Teams this year to "publish" their projects in their class so students can view them in addition to collaborate with others in their class. Finally, 5th grade is connecting their Tech Class with their social studies classroom! They are using Scratch to design coding projects that will bring their scientist / career research to life.

    Links: Tinkercad    Microsoft Teams       Scratch


    WINTER BREAK


    DAY 15: HOUR OF CODE! To celebrate and participate in Computer Science in Education Week (December 9 - 13), Auxier students will be exploring coding and programming projects in both Tech Class and Library Class during this rotation. Have fun coding!

    Links: Clever / Learning.com      Code.org

    Hour of Code Activities: Dance Party 2019Dance Party AdvancedMinecraft 2019Star Wars / BB-8Play LabScratch: Imagine a WorldCode Your Own Flappy GameCompute It < Backwards CodingMakeCode - Micro:Bit SimulatorMakeCode - Adafruit SimulatorOther Code.org ActivitiesGrinch Hour of CodeTynker Hour of Code ActivitiesTynker New NASA ActivitiesGoogle: Made with Code ProjectsCode CombatBlockly GamesCodeMoji - Play / Learn - TutorialsRepl.it - Coding LanguagesTrinket


    DAY 14: Review SMART Learning Suite. Login to Clever and to Code.org. Introduce discussion on objects, sprites, and behaviors in programming. Students discuss reasons sprites are used in programming and how objects can be given specific behaviors. Introduce Lesson 24: Learning in Sprite Lab. Return to SMART Suite for another "Monster Quiz" about using sprites in programing. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 13: Review SMART Learning Suite and students complete activities to submit for discussion. Login to Clever and right to code.org. Introduce discussion on debugging in computer programming. Students explore the meaning behind the word "debug" and apply to real-world problems. Introduce debugging lesson in Code.org and students workd together or along to progress through the debugging lesson, completing various problems. Afterward, students return to SMART Suite to participate in a fast-paced "Monster Quiz" which is a quick game-themed assessment on debugging. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 12: Introduce SMART Learning Suite and students complete activities to submit for engaging discussion. Login to Learning.com and complete Computational Thinking lessons or continue with Codester and Code Monkey lessons. Continue discussions about pair programming and submit ideas for a word cloud through SMART Suite. Set teams in Code.org and continue with coding lessons. Submit SMART Suite Response for Exit Ticket. Logout of all systems and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 11: Introduce using Windows 10 laptop computers, HP Elitebooks. Compare and contrast the features and characteristics of the laptops compared to iPads. Return to typing activities for a check-in using Learning.com and Typing Club. Review proper hand position for touch-typing, and review features of typing programs. Move to Code.org and participate in a pair-programming discussion. Students explore benefits of working together and synergizing while programing. Work together on laptops in code.org to create a team and complete puzzles together with a partner. Restarting and closing down laptop computers.

    Links: Clever / Learning.com      Code.org


    DAY 10: STEAM Lab and iPads. Log in to Learning.com and continue with Computational Thinking lessons. Introduce Code Monkey and Codester Activities activities. Demo Code Monkey and Codesters features and navigation. Students begin learning about syntax of code and how it translates into action in a program.

    Links: Clever / Learning.com


    DAY 9: LAB A - Windows Desktop Computers: Review logging in and navigating Windows devices including opening browsers and navigating to websites. Complete Fall CUSD Student Survey about school safety, learning, and belonging. Login and navigate Clever, Learning.com, and typing practice. Review check in cards and new student-create Computer Lab agreements. Introduce Computational thinking and introduce logins to Code.org through Clever. Work through Lesson 1 to solve problems and explore functions. Logoff, restart computers, and clean up work stations.

    Links: CUSD Survey       Clever and Learning.com        Code.org


    FALL BREAK


     DAY 8: Final lesson of the quarter. Students will complete a reflection in Office 365 / OneNote. Then, students will complete a final review of cyberbullying including how to respond to different cyberbullying scenarios. Last, students will play a game that practices the things we have learned about cyberbullying this quarter called Kind Kingdom from the Interland website by Google. Students complete their Exit Ticket in OneNote and close down their stations. Have a great Fall Break!
     
    Links: Kind Kingdom        Office 365 / OneNote

    DAY 7: This lesson dives deeper into cyberbullying including exploring examples, and determining how to respond. We start the lesson by playing a game called Evolve from Common Sense Media: Digital Passport series. This game provides cyberbullying scenarios that students need to analyze and answer correctly to win the game. After the game, we have a discussion about the different kinds of cyberbullying and how cyberbullying is so much different from bullying. We use this video as a guide: What is Cyberbullying? Finally, we have created a Class Notebook in Office 365's OneNote that we will be using as a "digital portfolio" and completing assignments in for Tech Class. We complete an activity called Sondra's Story and answer questions about the story in OneNote. Then, students complete their Exit Ticket reflection in OneNote and close down their stations.
    DAY 6: Continue to login to explore Learning.com or Typing Club to practice typing. Our goal is to have an average of 90% accuracy and at least 25 WPM (Words Per Minute). Students should challenge themselves not to look at the keyboard, but keep their eyes on the screen and use the "touch-typing" method to learn muscle memory. After a typing warm up, we introduce a cyberbulling discussion by defining bullying and then discussing how cyberbullying is different. Students complete an assignment in Learning.com to show they understand the word empathy and we discuss the emotional effects of cyberbullying. As always, students log out, clean up stations, and self-reflect as they exit the room.
     
    Links: Clever Login      Learning.com    Typing Club

    DAY 5: Review our main learning platform, Learning.com through login portal, Clever. Students will learn to log into Clever, access Learning.com, and continue "Typing" practice. Students will start a new typing program as an alternative, Typing Club. Class discussion on online safety pretest and reveal lab agreements and classroom mission statement. Finally, students will access Office 365 and our CUSD Student Handbook during a disucssion of the policies and rules regarding technology use at school. Students will log out of all systems, close down and clean up stations, and self-reflect as they exit the room.
     
    Links: Clever Login      Learning.com    Typing Club     Office 365         CUSD Student Handbook      Mr. Landon's Summary

    DAY 4: Introduction to our main learning platform, Learning.com through login portal, Clever. Students will learn to log into Clever, access Learning.com, and Navigate between "Lessons" and "Typing" practice. Students will take a short pre-test on online safety. Then, students will navigate to the typing platform and begin typing practice. Finally, students will access Office 365 and our CUSD Student Handbook during a disucssion of the policies and rules regarding technology use at school. Students will log out of all systems, close down and clean up stations, and self-reflect as they exit the room.
     
    Links: Clever Login      Learning.com       Office 365         CUSD Student Handbook      Mr. Landon's Summary

    DAY 3: Review entering, seating, stations. Introduce iPads (6th Generation). Introduce expectations and features. Introduce Safari web browser and navigate to Auxier Technology Home page. Review Office 365, Word, and introduce OneDrive. Explore file organization features within OneDrive including: create folder, view and rename documents, delete documents, recycle bin, and move documents. Restart (log off) and close down stations when using iPads.
     
    Links: Office 365

    DAY 2: Introduce STEAM Lab / Computer Lab B. Review entering the room slowly, carefully, and quietly. Review seating and stations. Introduce laptop computers (HP Streams) and review use of the mouse. Review logging in and introduce working together to develop our lab agreements / expectations. Introduce online survey for our lab expectations and complete the survey. Login to Office 365 and finish Word Document assignment: What did you do this summer? Close down Office 365, close down stations and restart computers.
     

    DAY 1: Introductions, new seats, entering and exiting procedures, expectations, keeping account information safe, creating appropriate and secure passwords, logging into the student workstations at school. 

    Links: dinopass.com         Office 365


    2018-2019 Grades 4-6 Technology Activities