• 2-3 Tech Activities

    Students in grades 2-3 can find websites and resources here for Tech Class


    SMART Learning Suite


    Log in with Clever

    CLEVER LOGIN

    Username: s+student ID number@cusd80  (Example: s123456@s.cusd80.com)

    Password: (our school password we use to login to our computers)

    In CLEVER: Learning.com (typing) / Code.org (coding) / Office 365 / ThinkCentral / Typing Club)


     

    2nd Grade    |     3rd Grade

    Exit Ticket    |    Exit Ticket

     


     Office 365

    Username: s+student ID number@cusd80  (Example: s123456@s.cusd80.com)

    Password: (our school password we use to login to our computers)


    Dance Mat Typing

    Dance Mat Typing


    DAY 14: Review SMART Learning Suite. Login to Clever and to Code.org. Introduce discussion on loops, nested loops, and repeating patterns. Students discuss reasons loops might be more beneficial than coding every task. Introduce Lesson 10: Loops with Rey and BB-8 to explore ways to incorporate loops in their problem solving. Return to SMART Suite for another "Monster Quiz" about using loops in nested loops in programing. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 13: Review SMART Learning Suite and students complete activities to submit for discussion. Login to Clever and right to code.org. Introduce discussion on debugging in computer programming. Students explore the meaning behind the word "debug" and apply to real-world problems. Introduce debugging lesson in Code.org and students workd together or along to progress through the debugging lesson, completing various problems. Afterward, students return to SMART Suite to participate in a fast-paced "Monster Quiz" which is a quick game-themed assessment on debugging. Students complete SMART Suite response for Exit Ticket, log out of all systems, and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 12: Introduce SMART Learning Suite and students complete activities to submit for engaging discussion. Login to Learning.com and complete Computational Thinking lessons or continue with Code Monkey lessons. Continue discussions about pair programming and submit ideas for a word cloud through SMART Suite. Set teams in Code.org and continue with coding lessons. Submit SMART Suite Response for Exit Ticket. Logout of all systems and close down work stations.

    Links: Clever / Learning.com      Code.org       SMART Learning Suite


    DAY 11: Introduce using Windows 10 laptop computers, HP Elitebooks. Compare and contrast the features and characteristics of the laptops compared to iPads. Return to typing activities for a check-in using Learning.com and Typing Club. Review proper hand position for touch-typing, and review features of typing programs. Move to Code.org and participate in a pair-programming discussion. Students explore benefits of working together and synergizing while programing. Work together on laptops in code.org to create a team and complete puzzles together with a partner. Restarting and closing down laptop computers.

    Links: Clever / Learning.com      Code.org


    DAY 10: STEAM Lab and iPads. Log in to Learning.com and continue with Computational Thinking lessons. Introduce Code Monkey activities. Demo Code Monkey features and navigation. Students begin learning about syntax of code and how it translates into action in a program.

    Links: Clever / Learning.com


    DAY 9: Using Windows 10 Desktop Computers: Review logging in, navigation, and opening and navigating Chrome browser. Begin exploring computational thinking including patterns (2nd grade) and algorithms (3rd grade). Complete lessons in Learning.com and participate in computational thinking discussion. Open Code.org account through Clever and school accounts. Begin exploring Course B (2nd Grade) or Course C (3rd Grade). 

    Links: Learning.com and Code.org through Clever


    FALL BREAK

    DAY 8: Continue using Learning.com or Typing Club to practice typing skills. Review how to be a responsible digital leader. Review the wave simulator and discuss ways to create barriers to our waves. Does it stop the wave? Review the art program we use to create our Rings of Responsibility to represent how our actions can effect: you, your community, and your world. Close down stations and reflect on behavior scale at the end of class. Have a great Fall Break!
     

    DAY 7: Continue using Learning.com or Typing Club to practice typing skills. Introduce how to be a responsible digital leader. We talk about what it means to make good choices using electronics and give some examples of what this would look like (take care of our devices, only go to appropriate websites, only type or record polite and kind things about people, and keep our information safe - don't share things online. We learn how our actions impact others by exploring a wave simulator. We discuss how the waves move, what are their properties, and how we can impact the waves on the screen. Next, we use a video to guide our discussion on how we need to think before we do things online: Rings of Responsibility. Introduce an art program we will use next class to create our Rings of Responsibility to represent how our actions can effect: you, your community, and your world. Close down stations and reflect on behavior scale at the end of class.
     

    DAY 6: Continue using Learning.com or Typing Club to practice typing skills. Review Office 365 and the features of OneDrive, cloud storage. Discussion about cloud computing versus traditional computing. Navigate to Word and open Word Document. Rename the file and practice typing by typing about our hobbies and favorite things. Log off of Office 365, Clever, and Learning.com. Close down iPads and clean up stations. Reflect on behavior scale at the end of class.
     
     

    DAY 5: Review iPad use and computer lab procedures. Review Safari web browser, Auxier Technology Home Page, Clever, and Learning.com. Continue using Learning.com to practice typing skills and introduce a second option for typing skills, Typing Club. Introduce lab agreements and results of the survey. Introduce Logging into Office 365. Navigate to Word and open Word Document. Rename the file and practice typing. Log off of Office 365, Clever, and Learning.com. Close down iPads and clean up stations. Reflect on behavior scale at the end of class.
     

    DAY 4: Review iPad use and computer lab procedures. Review Safari web browser, Auxier Technology Home Page, Clever, and Learning.com. Continue using Learning.com to practice typing skills. Introduce Logging into Office 365. Navigate to Word and open Word Document. Rename the file and practice typing. Log off of Office 365, Clever, and Learning.com. Close down iPads and clean up stations. Reflect on behavior scale at the end of class.
     

    DAY 3: Review entering, seating, stations. Introduce iPads (6th Generation). Introduce expectations and features. Introduce Safari web browser and navigate to Auxier Technology Home page. Introduce Clever and Learning.com. Login to Clever and find Learning.com and enter lessons. Begin typing lessons in Learning.com. Log off of online systems and close down stations when using iPads.
     

    DAY 2: Introduce STEAM Lab / Computer Lab B. Review entering the room slowly, carefully, and quietly. Review seating and stations. Introduce laptop computers (HP Streams) and review use of the mouse. Review logging in and introduce typing practice using Dance Mat Typing. Begin typing practice. Review restarting (logging off) and closing down stations using laptops.
     

    DAY 1: Introductions, new seats, entering and exiting procedures, expectations, keeping account information safe, new appropriate and secure passwords, logging into the student workstations at school. 

    Links: dinopass.com


    2018 - 2019 Grades 2-3 Technology Activities